The setting for the Thunderstone game in July has been randomized, the story is as follows…:

The Monsters in the Dungeon

Elemental – Nature

  • Water Wrath (5) – Light cannot be reduced, destroys Heroes.
  • Air Wrath (5) – Cannot be attacked if spell used.
  • Fire Wrath (6) – Immune to spells, Immune to unequipped Heroes.
  • Earth Wrath (7) – Magic attack required, 1/2 damage if elemental not revealed in hand.
  • Thunder Wrath (9) – Cannot be attacked if spell activated, cannot be attacked if weapon equipped, destroys a card at the end of the battle.

Humanoid

  • Griknack Goblin (4) – Nothing
  • Bloodskull Orc (5) – Nothing
  • Grayskin Lizard (6) – Battle – weapons gain +1 attack
  • Firebrand Cyclops (6) – Nothing
  • Deadbone Troll (7) – Gain Disease

Siege

  • Siege Tower (5) – Global – Destroy Militia
  • Catapult (6) – Global – Destroys village stack cards
  • Ballista (7) – Global – Destroy Hero
  • Stonepitcher (9) – Breach – Destroy Hero cards in village.
  • Doomsday Bombard (11) – Breach – Destroy 2 cards from each village stack.

The Heroes

  • Evoker – Archer / Wizard
  • Woodfolk – Fighter / Cleric
  • Terakian – Fighter / Cleric
  • Drunari – Thief

The Village Wares..

  • Short Spear – cost 3 – +1 attack, benefits for militia.
  • Boarder Guard – cost 5 – Draw card, stop destruction of Heroes.
  • Fortune Teller – cost 4 – Draw cards, +1 attack in dungeon
  • Greed Blade – cost 6 – Attack +1 for each 2 gold revealed
  • Short Sword – cost 6 – Attack +4
  • Creeping Death – cost 11 – gives opponents disease and weakens monsters
  • Belzur’s Blessing – cost 3 – Dungeon draw 2 cards opponents draw 1.
  • Cursed Mace – cost 5 – Attack +6 gain 1 disease.

Thunderstone – Stone of Agony

Game will start when I have 4 opponents at the table. May the Gods be with you………..

Truhlsrohk.