The setting for the Thunderstone game in July has been randomized, the story is as follows…:
The Monsters in the Dungeon
Elemental – Nature
- Water Wrath (5) – Light cannot be reduced, destroys Heroes.
- Air Wrath (5) – Cannot be attacked if spell used.
- Fire Wrath (6) – Immune to spells, Immune to unequipped Heroes.
- Earth Wrath (7) – Magic attack required, 1/2 damage if elemental not revealed in hand.
- Thunder Wrath (9) – Cannot be attacked if spell activated, cannot be attacked if weapon equipped, destroys a card at the end of the battle.
Humanoid
- Griknack Goblin (4) – Nothing
- Bloodskull Orc (5) – Nothing
- Grayskin Lizard (6) – Battle – weapons gain +1 attack
- Firebrand Cyclops (6) – Nothing
- Deadbone Troll (7) – Gain Disease
Siege
- Siege Tower (5) – Global – Destroy Militia
- Catapult (6) – Global – Destroys village stack cards
- Ballista (7) – Global – Destroy Hero
- Stonepitcher (9) – Breach – Destroy Hero cards in village.
- Doomsday Bombard (11) – Breach – Destroy 2 cards from each village stack.
The Heroes
- Evoker – Archer / Wizard
- Woodfolk – Fighter / Cleric
- Terakian – Fighter / Cleric
- Drunari – Thief
The Village Wares..
- Short Spear – cost 3 – +1 attack, benefits for militia.
- Boarder Guard – cost 5 – Draw card, stop destruction of Heroes.
- Fortune Teller – cost 4 – Draw cards, +1 attack in dungeon
- Greed Blade – cost 6 – Attack +1 for each 2 gold revealed
- Short Sword – cost 6 – Attack +4
- Creeping Death – cost 11 – gives opponents disease and weakens monsters
- Belzur’s Blessing – cost 3 – Dungeon draw 2 cards opponents draw 1.
- Cursed Mace – cost 5 – Attack +6 gain 1 disease.
Thunderstone – Stone of Agony
Game will start when I have 4 opponents at the table. May the Gods be with you………..
Truhlsrohk.