The original Garruk was great in aggressive decks playing a lot of creatures, and worked nicely as detailed here. This Garruk brings something quite different to the game.

Garruk, Primal Hunter costs five mana to cast, three of which must be green. This effectively limits his use to mono-green decks, or dual colour decks with good mana fixing. These are precisly the decks he works best in. Garruk enters the battlefield with three loyalty counters and has three abilities.

The first ability adds a loyalty counter and puts a 3/3 green beast into play. Those familiar with the original Garruk will note this ability used to cost a loyalty counter. Not any more!

The second ability costs three loyalty counters. This ability allows you to draw cards equal to the greatest power among creatures you control. Very nice ability, especially for green decks built around building up mana early to spend on big creatures. This ability rewards you for doing so, and fills your hand so you can do it again.

The last ability isn’t quite connected to the first two. For each land you control, you put a 6/6 green Wurm creature token into play. Now this ability works well in the same decks that the second ability works with. After all your green deck is most likely putting extra lands into play. Now you get rewarded for that with even more big green creatures! Garruk, Primal Hunter’s ability to put an army of large creatures into play out of nowhere is what makes this card well worth considering.

Verdict: Strong. Although Garruk, Primal Hunter’s mana cost restricts his use as I’ve mentioned above, he is worth playing in those decks that can cast him. The planeswalker is set up to work very will with such decks, increasing their power. You can also build a deck around Garruk, Primal Hunter to great effect.

Connections: Like Garruk, Primal Hunter? You may also like [Garruk Wildspeaker] [Sarkhan Vol] [Garruk Relentless]
Don’t like Garruk, Primal Hunter? You may prefer [Ajani, Caller of the Pride] [Ajani Vengeant] [Elspeth Tirel]

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