Hey every one. Will be making decks similar to the ones that David has been making.

These ones however will include around half a dozen rares but no booster. Some will be 60 cards some will be bigger. Might even think of making commander decks if any one is interested prices tba.

The idea is if your a new player you can buy one of Davids decks to jump straight into the melee then once you’ve got the hang of things or if you’ve been playing for a while you can by one of these premium decks to fill out your collection.

Each deck will have a theme or play style or be centered around a particular card or combo and will contain plenty of uncommon’s, rares and nonbasic lands to let you fill out all parts of your collection.

Decks cost $4 with a spindown life counter included and will be available from club. Just ask for Eddie.

 

Here are the first few i have put together. As always feedback is welcome as are suggestions.

 

Chaotic Sandstorm

This creature heavy deck is an old one that may have once been a pre-constructed deck from way back in planar chaos. I’ve stripped it down and rebuilt it around some of the sets flash and vanish mechanics. Most of the creatures in this deck have  a bounce one of your own creatures as an enter play ability use this in conjunction with flash to keep your hand full of options and your opponents unsure when the next creature may appear.

There are also some split cards in this deck. The way they work is each half is a separate spell and when you play one you choose which half to play paying all costs for that half and ignoring the other half completely.

Cards = 60

(u) uncommon (r) rare

LANDS 24

9 x mountains

9x plains

2x boros guildgate

2x boros garrison

1x terrmorphic expanse

1x evolving wilds

CREATURES 32

4x jhoira’s timebug

4x whitemane lion

3x aven riftwatcher

3x stonecloaker (u)

4x dust elemantal (r)

2x calciderm (u)

1x angel of salvation (r)

3x stingscourger

4x keldon marauders

3x lavacore elemantal (u)

1x conquering manticore (r)

OTHER SPELLS 4

2x order/chaos (u)

2x dead/gone

 

TYPICAL (insert auto win joke here) RED DECK

The “red deck wins” joke stems from red flat out aggressive power in standard able to keep the board clear of threats and apply continual pressure to the opponent with creatures and direct damage spells. While this is true in one vs one formats it can be a bit trickier to apply to multi-player games as the red deck quickly runs out of steam and you have to rely on top decking cards to stay in the game. Not the best strategy! So while this deck might not have the most powerful cards there are allot of direct burn which can target player or creature to keep options open. But its not all just burn spells, there are plenty of creatures that support the general theme of  damage and burn. Cards like charm breaker devils and wild guess keep spells flowing through your hand while creatures like spitemare and pharagax giant keep the damage pressure up on your opponents.

This deck uses a few hybrid cards that are red and one other color. They are still as much red cards as they are any other color so they fit right in this deck.

Cards = 75

(u) uncommon (r) rare

LANDS 30

30x mountains (that was easy!)

CREATURES 14

2x blistercoil weird (u)

2x mogg flunkies

2x kiln fiend

4x spitemare (u)

1x pharagax giant

2x galvanoth (r)

1x charmbreaker devils (r)

INSTANTS 18

2X lightning bolt

2x shock

2x spark jolt

2x geistflame

2x punishing fire (u)

1x rack and ruin (u)

1x smash

3x fiery temper

2x hidetsugu’s second rite (r)

1x into the core (u)

SORCERY 12

2x faithless looting

2x wild guess

2x browbeat (u)

2x traitorous blood

2x slagstorm (r)

1x surreal memoir (u)

1x death by dragons (u)

ENCHANTMENTS 1

1x leyline of punishment (r)