Quarriors was released in 2011 and has quickly become a heavily played game at LXG. The games library has copies and so do several members. This website has previously featured a review and a playthrough of Quarriors.

Quarriors: Quarmageddon is the first substantial expansion of the game. A smaller expansion that added a new creature and ‘tainted’ Quiddity came out, but Quarmageddon adds two new spells, and six new creatures, and is something else entirely. This expansion is aimed at moderate to heavy players of the game, and adds new effects through the spells and creatures that can seriously shake up your gameplay. This package is not stand alone, and does require a copy of the original game to use.

The Package
Quarriors: Quarmageddon comes in a nice big box. The original Quarriors tin looks really nice, but leaves the question of where to store playmats open. The box solves this very nicely. In fact the new A4 rulebook not only lays out the game cleaner and clearer than before, but features playmats at the back that you can freely copy for your use (done!).

In addition the box has an interior that holds all your gaming dice* in sunken rows, making it easy to get them in and out, and an interior lid that stops them moving in transit.

*There aren’t enough rows for all the dice, you will have at least one bag left over, more if you already own the first expansion. There’s room in the box for them, but not on the rows, which is a shame.

The Spells
Two new spells are Oblation and Discriminating. Neither of these spells has a burst on the die, and they have three faces with the spell symbol, three without. The Discriminating die additionally has a portal 2 on one face. Both spells add some interesting new effects to the game, both allowing you to mess around with your dice pool to your advantage.

The Creatures
Six new creatures come at a variety of costs. The Gnome Barbarian and Lord of the Quarry have four creature faces on their dice giving you a better chance of summoning them. These cards also have a burst effect at a lower rather than higher creature level, and interesting change. The Troll Behemoth tends to mess with your opponents when you summon it, while the Voodoo Doll and Heavenly Seraph have abilities to make the whole table groan. My own favourite is the Mischevous Imp, a cheap creature with three levels, burst and other effects in a very neat little package.

The Game
The real question with any expansion is does it extend the game experience and the answer here is yes. If you have been playing Quarriors for a few months now, this will add some interesting twists to your game, and it replaces the original storage so you won’t have to cart an additional box around with you. The larger sized rule book makes it easier to bring new players into the game, as do the new playmats.

This expansion offers good value and is recommended to all fans of Quarrors with a copy of the original game.

If you enjoyed this review, you may also enjoy our reviews of:

Cyclades
Dominion
Quarriors