At Summer Legends we have two one-day events in War Machine for your enjoyment, both events will be run by Eddie C
Warmachine-Hordes-logos
Warmachine Legends
When:22nd and 23rd Feb 2014

Where: Cavendish Rd High, Cnr Cavendish Rd and Holland Rd

Cost: $35 2 Days, $20 1 Day

Who’s The Boss?
Day 1 22nd of Feb

35 PT SR2012,
Appendix Rules: 1 List Required, 3 Round Event, Death Clock.

Your warcaster needs a break. Let the wheel of fate take charge and find out who the new boss is as wacky mayhem ensues!

Who’s the Boss is a casual random caster event.

PLAYER RESPONSIBILITIES
Logistics
Players must bring all their own models, stat cards, dice, measuring devices, markers, and templates they require for play. Tokens representing in-game effects such as focus, fury, spells, and abilities are required and must be kept adjacent to the corresponding model on the table. Warcaster/Warlock models will be provided at the venue. (please look after provided models as they will all be donated and nobody likes getting their stuff damaged)

Army Lists
List construction for a Who’s the Boss Event is different than standard list construction. For this event, a player will construct a 35 point faction/contract list. You will not include a warcaster/warlock, but will include +5 warjack/warbeast points. Caster specific models can only be included in army lists that are built specifically for that type of caster. For Example, Jim wants to take the Commodore Cannon, he must use the Talion Charter Mercenary Contract. A player can only take the Renegade light warjack in Mercenary Contracts where Magnus is allowed. Theme Forces are not allowed. There are no reinforcements.
Modeling and Painting, Model Conversions, Sportsmanship
Please refer to these sections in the Steamroller 2012 rules packet for more information.

EVENT RULES
Schedule
This event is scheduled for 3 rounds of gameplay.

Pairings
Each Round, pairings will be completely randomized. We will try to avoid pairings for local gaming areas.

Scenario
To be advised but it will be from the SR2013 rules packet. Death Clock.

Who’s the Boss?! ? Wheel of Casters
Each round, after pairings have been completed, both players will line up to spin the Wheel of Casters. Each player will have 1 spin on the Wheel of Casters. A player is only eligible for a caster/warlock that is not part of their army’s faction. Resolve the space the players spin stops on. Special Event spaces will be resolved only if the player stops on it. If the Wheel stops on an eligible caster, the player will advance to the Table of Casters to pick up that caster for their army for that round. If the Wheel stops on an ineligible caster or empty space, resolve the next space on the wheel in the direction the wheel was spun. A Re spin will only be allowed if a player uses his resin token, or if a normal spin does not yield an eligible result in the original space or adjacent one.

Who?s the Boss?! ? Table of Casters
Once the game has finished and results turned in, both players will return the casters and cards to the appropriate section on the Table of Casters.

WARCASTER / WARLOCK RULES
Once your caster has been chosen, the following rules apply.

The caster becomes a Friendly faction model and gains all the benefits of being a caster of that game system. IE: A Khador army gets Thagrosh the Messiah as its caster, Thagrosh becomes a Focus 7 warcaster, being able to use overboost armor. A Circle army obtains The Harbinger of Menoth, she will become a fury 10 warlock, and be able to transfer damage to eligible beasts in her battlegroup.
Focus and Fury manipulation of the caster will change as part of the army’s parent game system.
Warjack and Warbeast text on the casters card will change as part of the army’s parent game system with the exception of offensive spells or offensive abilities. Offensive spells or abilities wording remains unchanged on the card.
Abilities and Spell effects on the caster cards that add Focus will remove Fury in a Hordes army.
Abilities and Spell effects on the caster cards that remove Fury will add Focus in a Warmachine army.
Elite Cadre and similar abilities of the warcaster/warlock are lost unless the defined models exist in the army they are playing for. Thagrosh the Messiah would not spawn a lesser warbeast/warjack when taking 5 damage since lesser warbeast models only exist in a Legion of Everblight army. There is no such model as a lesser warjack. Forward Kommander Sorscha’s elite Cadre WinterGuard would not work if she was leading a Cryx army.
Abilities/spells that heal/repair will change as part of the army?s parent game system.
Animosity and Abilities that specify caster battlegroup types are removed from their card.

If you have any questions on how some type of interaction or effect is handled. Please contact one of the judges at the event for a ruling. The last pages of this document with have some specific rules interactions.

SCORING
Scoring for Who’s the Boss is done slightly different than normal events. Everything is added together in boss points. The player with the most boss points at the end of the event will be crowned The Boss.

Boss Points will be awarded each round following these guidelines.

Match Victory = 5 Boss points
Match Loss = 2 Boss points
Army Points Destroyed /10 round up (IE: 23 army points destroyed = 3 boss points)

Bonus Boss Points. Awarded during the final round of the event

Unused Free Spin token = 3 Boss Points
Unused Double Cross Token = 5 Boss Points
Free Spoon = 7 Boss Points
Mystery Box = ?? Boss Points

PRIZES
There will be several prizes awarded throughout the event.

WHEEL SPACE DEFINITIONS
The Wheel of Casters has the following defined spaces.

All Warmachine Faction Casters
All Hordes Faction Casters
(im putting every thing released to date as of end of Jan on the wheel, so directrix and butcher 3 just miss out sorry)

The following are Special Event spaces. They can only be achieved if the wheel comes to a stop directly on that space.

Bankruptcy (contains Rorsch, Brun, Wrongeye, Dahlia and a Journeyman Warcaster one of which can be made your army leader)
Free Spin player is awarded a Free Spin Token.
Double Cross player is awarded a Double Cross Token. This token can be used at the beginning of a game before deployment, exchange casters with your opponent. Note: this is the only possible way for you to get your own faction’s caster during this event.
Mystery Box? What is in the mystery box? Not even i don’t know yet so don’t ask.
Jackpot Player can choose an eligible caster on the wheel.
Dealers Choice I get to pick your caster! Ha Ha! Don’t worry ill be nice maybe. (cant be bankrupt)
Free Spoon Free Spoon, complete the full set!
Door Prize Prize to be determined at event.

** for all Special Event spaces, after the space has been resolved, the caster selected for that round is the next eligible space in the direction the wheel was spun. For Example, if someone with a Khador army spins free Spoon, next spaces in order was Vladimir, Bankruptcy, and Vayl. Vladimir is ineligible because of same faction as army. Bankruptcy is also ineligible since it is a special event space that the wheel did not stop directly on it. The player would receive Vayl for their caster.

CASTER FAQ / Clarifications:
Most of the abilities/spells can be defined with using the caster rules above. Some of the more complicated interactions are listed below

Casters that come with their own caster attachment: You must choose which one to take. A Cygnar force with a squire, must choose between Deryliss and the Squire if they spin Mortenebra.

Convergence of Cyriss

Forge Father Syntherion (Hordes Warlock)
SPELL: RECONSTUCT: replace text system with aspect.

CYGNAR (Hordes Warlocks)

Commander Adept Nemo

OVERPOWER: During your Control Phase, after this model reaves fury, this model can spend fury to increase its control area for one round at 1 fury point for each 1″ increase.
SUPERCHARGE: During your Control Phase, Choose one Warbeast in this model’s battlegroup that is in its control area. That Warbeast can be forced up to 5 fury during its activation that turn.

General Adept Nemo

FOCUS MATRIX: This ability does not work as a warlock.

Lord Commander Stryker

OVERLOAD: Damage from this ability is non-transferable.

CRYX (Hordes Warlocks)

Master Necrotech Mortenebra

INTERFACE: This ability does not work as a warlock.

Skarre, Queen of the Broken Coast

FEAT: FATE WEAVER: Damage from this ability is non-transferable.

KHADOR (Hordes Warlocks)

The Old Witch of Khador

Scrapjack: This models works like a warbeast in Old Witch’s battlegroup. It must have a functional cortex system to be forced. This model has a max fury of 3.

Vladimir Tzepesci, The Dark Champion

Might of Kings: Damage from leaching fury from the warlock’s own life source does not trigger this ability.

CIRCLE OF ORBOROS (Warcasters)

Baldur the Stonecleaver

ELEMENTAL MASTERY: remove (This Model can heal friendly warbeasts in its battlegroup that have construct)

Baldur the Stonesoul

ELEMENTAL MASTERY: remove (This Model can heal friendly warbeasts in its battlegroup that have construct)

Kaya the Wildborne

PACK HUNTERS: Remove living from the text.
FEAT: WILD MASTERY: (Replace Feat) Place 6 additional focus points onto models in Kaya’s battlegroup. This placement cannot exceed normal allocation limits. This model cannot have more focus points than its FOCUS as a result of Wild Mastery.

Kaya the Moonhunter

ALPHA: Remove living from the text.
FEAT: CALL OF THE HUNT: (Replace first sentence) Kaya can allocate to warjacks in her battlegroup even if they are outside her control area.
SPELL: FORCED EVOLUTION: Remove living from the text.
Laris: This model works like a warjack in Kaya’s battlegroup. It must have a functional Spirit to be allocated to and use focus.

Mohsar the Desertwalker

MALTREATMENT: Once per turn during its activation this model can add 1 focus point to a warjack in its battlegroup that is in its control area and remove 1 focus point from its own current total. The warjack suffers d3 damage points.

Kromac the Ravenous

SPELL: WILD AGGRESSION: Remove living from the text.

Morvahna the Autumnblade

HARROW: add to the end of 2nd sentence: by spending 1 Focus point.

LEGION OF EVERBLIGHT (Warcasters)

Saeryn, Omen of Everblight

SPELL: RESPAWN: (replace text aspect with system)

MINIONS (Warcasters)

Sturm & Drang

PACK HUNTERS: Remove living from the text.

Lord Carver, BMMD Esq III

FEAT: HOG HEAVEN: (replace first sentence) While in Carver’s control area, friendly Faction models gain Overtake and an additional die on melee damage rolls.

Dr. Arkadius

MALTREATMENT: Once per turn during its activation this model can add 1 focus point to a warjack in its battlegroup that is in its control area and remove 1 focus point from its own current total. The warjack suffers d3 damage points.
FEAT: MONSTER MAYHEM: Follow the normal Hordes rules for frenzy replacing warbeast with warjack.
SPELL: FORCED EVOLUTION: Remove Living from the spell.

SKORNE (Warcasters)

Master Ascetic Naaresh

FEAT: IMPERISHABLE FLESH: Replace wording of aspect with system.

Supreme Aptimus Zaal

Kovaas: This model starts the game in play, unless it is a part of a Skorne army.

Dominar Rasheth

SPELL: BLOOD MARK: (replace beginning of second sentence) This model can spend one focus to transfer damage from an enemy ?

Caster Pool
Will list what we do have and don’t have if any one wants to donate missing casters that would be great. Will bold the ones i have

WARMACHINE

Convergence of Cyriss:
1. Forge Father Syntherion
2. Axis, the Harmonic Enforcer
3. Aurora, Numen of Aerogenesis

Cryx:
1. Prime Iron Lich Asphyxious
2. Epic Lich Lord Asphyxious
3. Epic Asphyxious the Hellbringer & Vociferon
4. Prime Warwitch Deneghra
5. Epic Wraith Witch Deneghra
6. Prime Goreshade the Bastard & Deathwalker
7. Epic Goreshade the Cursed
8. Prime Master Necrotech Mortenebra & Deryliss
9. Prime Pirate Queen Skarre
10. Epic Skarre, Queen of the Broken Coast
11. Prime Lich Lord Terminus
12. Prime Lich Lord Venethrax
13. Prime The Witch Coven of Garlghast & Egregore
14. Prime Lord Exhumator Scaverous

Cygnar:
1. Prime Major Markus “Siege” Brisbane
2. Prime Lieutenant Allister Caine
3. Epic Captain Allister Caine
4. Prime Captain E. Dominic Darius & Halfjacks
5. Prime Captain Victoria Haley
6. Epic Major Victoria Haley
7. Prime Captain Jeremiah Kraye
8. Prime Commander Adept Nemo
9. Epic General Adept Nemo
10. Epic Artificer General Nemo & Storm Chaser Adept Caitlin Finch
11. Prime Captain Kara Sloan
12. Prime Commander Coleman Stryker
13. Epic Lord Commander Stryker
14. Prime Constance Blaize, Knight of the Prophet

Khador:
1. Prime Kommandant Irusk
2. Epic Supreme Kommandant Irusk
3. Prime Karchev the Terrible
4. Prime Old Witch of Khador & Scrapjack
5. Prime Kommander Sorscha
6. Epic Forward Kommander Sorscha Kratikoff
7. Prime Kommander Strakkov
8. Prime Vladimir Tzepesci, The Dark Prince
9. Epic Vladimir Tzepesci, The Dark Champion
10. Epic Vladimir Tzepesci, Great Prince of Umbrey
11. Prime Koldun Kommander Aleksandra Zerkova
12. Prime Orsus Zoktavir, The Butcher of Khardov
13. Epic Kommander Orsus Zoktavir
14. Prime Kommander Harkevich, The Iron Wolf

Protectorate of Menoth:
1. Prime High Allegiant Amon Ad-Raza
2. Prime Feora, Priestess of the Flame
3. Epic Feora, Protector of the Flame
4. Prime The Harbinger of Menoth
5. Prime The High Reclaimer
6. Prime Testament of Menoth
7. Prime High Exemplar Kreoss
8. Epic Grand Exemplar Kreoss
9. Epic Intercessor Kreoss
10. Prime High Executioner Servath Reznik
11. Prime Grand Scrutator Severius
12. Epic Hierarch Severius
13. Prime Vice Scrutator Vindictus
14. Prime Thyra, Flame of Sorrow

Retribution of Scyrah:
1. Prime Garryth, Blade of Retribution
2. Prime Kaelyssa, Night’s Whisper
3. Prime Adeptis Rahn
4. Prime Ravyn, Eternal Light
5. Prime Dawnlord Vyros
6. Epic Vyros, Incissar of the Dawnguard
7. Prime Lord Arcanist Ossyan

Mercenaries:
1. Prime Ashlynn D’Elyse
2. Prime Drake Macbain
3. Prime Magnus the Traitor
4. Epic Magnus the Warlord
5. Prime Fiona the Black
6. Prime Captain Bartolo Montador
7. Prime Captain Phinneus Shae
8. Prime Gorten Grundback
9. Prime Durgen Madhammer
10. Prime Captain Damiano
11. Prime General Ossrum

HORDES

Circle of Orboros:
1. Primal Krueger the Stormwrath
2. Epic Krueger the Stormlord
3. Primal Morvahna the Autumblade
4. Epic Morvahna the Dawnshadow
5. Primal Baldur the Stonecleaver
6. Epic Baldur the Stonesoul
7. Primal Cassius the Oathkeeper & Wurmwood, Tree of Fate
8. Primal Kromac the Ravenous
9. Primal Kaya the Wildborne
10. Epic Kaya the Moonhunter & Laris
11. Primal Grayle the Farstrider
12. Primal Mohsar the Desertwalker

Legion of Everblight:
1. Primal Thagrosh, Prophet of Everblight
2. Epic Thagrosh, The Messiah
3. Primal Lylyth, Herald of Everblight
4. Epic Lylyth, Shadow of Everblight
5. Epic Lylyth, Reckoning of Everblight
6. Primal Absylonia, Terror of Everblight
7. Primal Bethayne, Voice of Everblight & Belphagor
8. Primal Rhyas, Sigil of Everblight
9. Primal Saeryn, Omen of Everblight
10. Primal Kallus, Wrath of Everblight
11. Primal Vayl, Disciple of Everblight
12. Epic Vayl, Consol of Everblight

Skorne:
1. Primal Master Ascetic Naaresh
2. Primal Lord Tyrant Hexeris
3. Epic Lord Arbiter Hexeris
4. Primal Archdomina Makeda
5. Epic Supreme Archdomina Makeda
6. Epic Makeda & the Exalted Court
7. Primal Void Seer Mordikaar
8. Primal Master Tormenter Morghoul
9. Epic Lord Assassin Morghoul
10. Primal Dominar Rasheth
11. Primal Tyrant Xerxis
12. Primal Supreme Aptimus Zaal & Kovaas

Trollbloods:
1. Primal Madrak Ironhide, Thornwood Chieftain
2. Epic Madrak Ironhide, World Ender
3. Primal Hoarluk Doomshaper, Shaman of the Gnarls
4. Epic Hoarluk Doomshaper, Rage of Dhunia
5. Primal Borka Kegslayer & Keg Carrier
6. Primal Grim Angus
7. Epic Hunters Grim
8. Primal Calandra Truthsayer, Oracle of the Glimmerwood
9. Primal Grissel Bloodsong, Fell Caller
10. Epic Grissel Bloodsong, Marshall of the Kriels
11. Primal Jarl Skuld, Devil of the Thornwood
12. Primal Captain Gunnbjorn

Minions:
Blindwater Congregation (Gators):
1. Primal Rask
2. Primal Calaban, The Grave Walker
3. Primal Bloody Barnabas
4. Primal Maelok the Dreadbound

Thornfall Alliance (Pigs):
1. Primal Lord Carver, BMMD, ESQ. III
2. Primal Sturm & Drang
3. Primal Dr. Arkadias
4. Primal Midas

Mangled Metal + Tooth and Claw
Day 2 Fed 23rd 2014

25pts, 1 list, battle group only

will come up with prizes for certain creative power attacks and/or achievements. (like knock down 3 or more models with a single throw or slam) Let me know if you have any ideas

3 rounds, scenarios to be advised. Death clock