Warhammer is back at LXG for Summer Legends

WHEN: February the 16th and 17th, 2013
WHERE: Cavendish Road State High School Assembly Hall, Cnr Cavendish and Holland Roads Holland Park QLD

Warhammer Summary:
Two day tournament, 2500 points
Cost $25 to club members and non-members who pay by 12 Feb, otherwise $30
email contact: eddiecromptonATgmailDOTcom

Full Rules follow:

Overview
The Legends tournament is a 2500pt Warhammer Fantasy Battle Event. Using pure 8th edition rules. With one Special Character allowed. Which will consist of five games over two days

PAYMENT AND REGISTRATION
Contact eddiecromptonATgmailDOTcom
Once you send a list with your name on it will consider that your entry form.
Cost for the event is $30 per player ($25 for LXG members or payments recived by 12th of Feb).

PROGRAMME
Saturday 16th of Feb
• 8:30 – 8:45am Players arrive at Cavendish Road High Assembly Hall, register and set up their armies.
• 8:45 – 11:30am Game 1. Random pairings.
• 11:30 – 11:45am Lunch.
• 11:45 – 2:30pm Game 2, seeded based on previous round Battle results.
• 2:30 – 5:15pm Game 3, Seeded based on previous round Battle results.
• 5:15pm go home!

Sunday 17th of Feb
• 8:30 – 8:45am Players arrive and set up their armies.
• 8:45 – 11:30am Game 4. Seeded based on previous round Battle results.
• 11:30 – 11:45 Lunch
• 11:45 – 12:00 Beauty Pageant
• 12:00 – 2:45pm Game 5, seeded based on previous round Battle results.
• 2:45 – 3:15pm pack up, prize ceremony.
T
he categories used to determine the overall placings will be:
• Battle Results – 104
• Sportsmanship – 25
• Painting – 25
The methods used to score each of these categories are addressed in detail below.

PRIZE CATEGORIES
Prizes will be awarded in the following categories:
• Legend of Legends – Character (chosen by player) performs the best. Details below.

Other prize levels to be determined based on turnout. Each player will be eligible for a single prize only. Tie breakers will be used if needed. And any player who wins more than one prize will receive the bigger of the two prizes.

REQUIREMENTS
Armies must be drawn from the latest Games Workshop published WFB Army Books. Armies should be of 2500 points or less. With one special/named character allowed per army.

Remember the percentages when designing your army. Max 25% lords, Max 25% heroes, Min 25% core, Max 50% special, Max 25% rare.

Army lists will be “closed” for this tournament. What that means is that magic items and banners need not be disclosed at the start of a game but instead referred to as magical stuff. So when you deploy a unit that has a war banner you say “unit of …. with magical standard” similarly when you deploy your characters you say “lord with magic sword, armour and enchanted item”. The idea with this system is to hint at what magic items are in an army without telling exactly what they are. Adds a bit of surprise to each game.

NOTE: you must still explain what each unit is and what mundane items they have. You cant deploy a unit that looks like free company but when they get into combat tell your opponent that they are greatswords!
Army lists must be submitted by the 12th of Feb 2012 at the latest.

All lists will be checked by the TO for accuracy Army lists can be submitted via email to the Tournament Organizer at eddiecromptonATgmailDOTcom You can also pm me the lists. (note plain text lists only please)
Players are requested to bring their own pen/pencil, tape or other measuring device, sufficient dice, deodorant, a legible copy of their army list, and copies of the reference materials used to design the army list (eg. WFB Rulebook, WFB Army book etc).

GAMES
Games will consist of 6 turns, or as many as can be completed within 2hrs 45mins. The timings for games will be strictly adhered to. Players will be given 30 minute and 10 minute “warnings” prior to the end of the game. At the 10 minute point, if players are not finished their game already, they are to finish the turn they are on, and end the game at that point. This is needed to allow the TO to process the results and get the next round underway asap.

Scenarios will be drawn from those in the rulebook with the exception of the “battle of the pass” and “watchtower” which will be combined in to a special mission.
Round 1: Battle Line (as rule book)
Round 2: Meeting Engagement (as rule book)
Round 3: “Tower of the Pass” (uses deployment rules and the bottle neck rule from battle for the pass but
uses the win condition from watchtower and lasts 6 turns not a random number)
Round 4: Dawn Attack (as rule book)
Round 5: Blood and Glory (as per rule book but breaking enemy does not end game)
The tower and blood and glory scenarios award and automatic win condition. Play these games as normal but instead of an auto win award 2 bonus battle points for that round.

THE DRAW
The “Swiss Chess” system to determine the draw. The first round will be drawn randomly, from the second round onwards the draw will be seeded (i.e. you will be paired with an opponent who is on a comparable battle score). Under no circumstances will you play the same player more than once.

THE GAMES
After each game, tally up victory points as normal for a pitched battle scenario (units destroyed, table quarters, captured standards, etc). Also work out how many models you have in your army. Monster riders and war machines count as one. If you have lost half or more your opponent is entitled to 4 bonus battle points. This is called a massacre. Determine the number of battle points you score by comparing the margin of victory against the following table:

Victory Point Margin Battle Points
Difference – Win/Loss
0-350 – 10/10
351-700 – 11/9
701-1050 – 12/8
1051-1400 – 13/7
1401-1750 – 14/6
1751-2100 – 15/5
2101+ – 16/4

You will be given a results card to fill for each round of the Tournament. Please note that it is the battle points from the table above you need to record here, not the victory point margin. Please ensure that the card is filled out correctly and that both players have agreed to the results and then bring it to the organizer’s desk.

SPORTSMANSHIP
Sportsmanship will go to the player who score the highest using a per based system. At the end of each game you will be asked to score your opponent against the following criteria:
• A good game. I look forward to playing this person again. 4 points
• I had fun in this game. But there was nothing outstanding about it. 3 points
• I didn’t really enjoy this game, and would think twice before playing this person again. 2 points
• This person cared about the win, but not about the game. An unenjoyable experience. 1 points

At the end of the tourney you will be required to give one of your opponents a +1 for outstanding conduct in their game.

Players will therefore receive a total of between 5 (for being given 1 point by all of your opponents) to 25 sportsmanship points (four points each from all your opponents and 5 +1′s). At the end of the event you will be asked to nominate from the opponents you faced, one player who stood above all the others when it came to Sporting behaviour. Each player that is nominated will receive an extra point, with 5 possible points available.

PAINTING POINTS:
Up to 25 points. You will receive 1 point per 1/5th of your army painted per round over 5 rounds. So if you have 100 models in your army and 60 are painted. You will get 3 points per round equaling 15 points for painting. If you want to bring the brushes and paint in between rounds to increase this score you are more than welcome!

There will also be a beauty pageant on day 2 where players will set up their army’s with a name tag. And then go around to vote on the other armies, in order of 1st best, 2nd and 3rd. The highest score from votes will win. This must be a player that was awarded 25 out of 25 in the above criteria.
Players who did not paint their own army are not eligible to set up their army for votes in the beauty pageant.

LEGEND OF LEGENDS:
Each player will be required to select one of their army characters to compete in this award. Keep track of any unsaved wounds that he, his mount, any spells he casts and any wounds from missile weapons he uses.
The character that inflicts the most unsaved wounds over the 5 rounds will win the “Legend of Legends” award and all the bragging rights that go with it.

TIE BREAKERS:
In the event that two players are tied in scores for a particular award category the following order is used to determine a winner. Overall score, Battle points, Sports points.